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More Historic Games

Pig
This is a common dice game using one die and any number of players.
1. Decide weither to play for highest score in a set number of rounds or first to reach a set number (usually 100).
2. Determine who goes first by each casting the die, the lowest going first and the highest last.
3. The first player throws the die as many times as he wishes, adding up the total as he goes. He may stop at any time and pass to the next player, keeping his score.
4. If at any time a player throwing the die rolls an Ace (one) that person loses their score for that turn and passes the die to the next player.

Hazards
Another common dice game using two dice and any number of players.
1. Determine who goes first by each casting a die, the lowest going first and the highest last.
2. The first player must call a main either 5, 6, 7, 8 or 9. He then throws the dice and adds the faces together.
3. The numbers 2, 3, 11 and 12 are hazards. If any of these are rolled it is an automatic loss and the turn goes to the next player.
4. If he rolls the main he wins and gets to throw again.
5. If he rolls any number other than the main that number then becomes the mark.
6. The main becomes a hazard and the player has as many throws as are needed to match the mark without rolling a hazard.
7. The game may be played for points or by betting on turns and throws.

Drop Dead
A dice game using five die and any number of players.
1. Determine who goes first by each casting a die, the lowest goes first and the highest last.
2. The first player throws the dice, all 2s and 5s are dead and are removed.
3. The player adds the total of the remaining dice and throws again.
4. He continues until all of the dice are dead, totals his score and passes the dice to the next player.
5. The player with the highest score at the end of the preset number of rounds wins.

Ship, Captain, Mate and Crew
A dice game using five dice and any number of players.
1. Determine who goes first by each casting a die, the lowest goes first and the highest last.
2. The first player throws the dice in an attempt to get a 6 - the Ship, a 5 - the Captain and a 4 - the Mate. The remaining two dice are totaled to get his score or Crew.
3. This may be done over a series of throws, but the 6, 5 and 4 must be obtained in order.
4. Upon finishing the set he passes the dice to the next player.
5. The player with the highest total after finishing a preset number of turns is the winner.

Put and Take
This is a game with any number of players using either one die or a tee-to-tum (6 sided spinning top - can be made out of stiff paper cut into a hexagon with a pointed stick or pencil pushed through the middle).
1. Determine who goes first by each casting the die, the lowest going first and the highest last.
2. Each player places a token into the center at the beginning of the turn.
3. The first player throws the die or spins the teetotum and follows the instructions indicated by the number.

#1 - All Put One
#2 - Take One
#3 - Put One
#4 - Put Two
#5 - Take Two
#6 - Take All

4. Each player again places a token into the center and the next player begins their turn.

Throw Board
Board: 11x11 square
Pieces: 12 red men and a King
             24 blue men
Movement: Straight lines until blocked by another piece (like a rook in chess)
Capture: Trapping a piece between two opposing pieces
Objectives:
Red - King reaches edge of board or escapes to win
Blue - Capture the king to win
Rules:
1. Player throws die before moving, odd number allows to go - even loses turn
2. Pieces may pass through two opposing pieces without stopping on that space.
3. Only the king may stop in between two opposing pieces if he declares "Resting".

The Jungle Game
Board: 7 x 9, Marked Board
Pieces: Eight pieces per side;
      Piece             Power               Piece             Power
  -------------------------------          -------------------------------
     Elephant             8                   Wolf                   4
     Lion                   7                    Dog                   3
     Tiger                  6                    Cat                    2
     Panther               5                    Rat                    1
Movement: One Square in a straight line, any of the 4 cardinal directions - (not diagonal.)
Capture: An animal may eat any smaller animal by moving onto its square.
Objectives: The first animal to enter an opponents den wins the game.
Rules:
1. Only one piece per square.
2. A rat may kill an elephant by crawling into its ear...
3. If animals of equal powers meet the attacking animal wins the square.
4. A players animal may not enter its own den.
5. Animals can enter their own traps freely, but if they enter the opponents trap their power is 0.
6. Only rats can enter/swim in the water, but they can not attack an elephant except from land.
7. Lions and tigers can jump over the water, but not over a rat in the water.

Tablut
Board: 9 x 9, marked board.
Pieces: 8 Red Men, 1 Red King. 16 Blue Men.
Movement: Straight line as many spaces as want until blocked (like a rook in chess, no diagonals).
Capture: Trap a piece between two opposing pieces in row or column.
Objective:
Red - King must reach any edge to win/escape.
Blue - Capture the King to win.
Rules:
1. Only the King can occupy the throne square.
2. The King must be surrounded on all 4 sides to be captured.
3. A piece can only be trapped by the movement of the opponent. (Any piece may move to a space between two opposing pieces and not be captured.)

   

 




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